Vortex - the most intense skybox I created at 1047 Games. The idea for the map was a giant Maelstrom Wormhole somewhere deep in space. As for thematic we really tried to get that Maelstrom look and have it feel like an deep-space aquatic world. Worked closely with Bryan and Bo to nail the visual of how this wormhole worked. Truly came out spectacular.
Art direction: Bryan Koszoru, Vincenzo Spina.
Art Lead: Bruno Wall
Concept Artist: Bo Zonneveld
Lighting Artist: Kevin Dalziel
Env Lead: Shawnell Priester
Portal Mechanics: Kaj de Jong